

At this point, the majority of the game's text and UI has been either redrawn or upscaled. Enjoy!Īfter a bit over half a year, I found some time to return Blue World, having fun playing the game, and adding several new textures.

Also, the game uses a lot of decently large textures (especially compared to my recent Gamecube projects), so the texture pack is quite large, now, at a whopping 3.81 GB. I'm using my own save file and have not unlocked and seen everything, so there are various textures missing, including some random moon phases, certain unlockable diving gear, and currently the largest omission, all of the Cavern of the Gods environment textures. The texture pack now includes "most" textures in the game. Overall, I'm pleased with the results, and this a good intermediary step before possibly doing some more retextures "by hand" for wildlife, etc. The largest difference can be seen in the various wildlife textures, as some creatures have pretty low resolution source images. To be fair, many of the original textures in the game look pretty good, and therefore results vary greatly from textures looking just a little sharper, to other textures looking much better than the originals.
#Endless ocean pc download update
This update is mostly an AI upscaling pass on most of the environment, wildlife, and character textures in the game, using a combination of Topaz Gigapixel, ESRGAN, and some personal touches.

So, here we are, Endless Ocean Blue World HD Project v2.0, with almost three thousand reworked and upscaled textures. With my recent foray back into texture work, and starting a couple other projects, I knew I wanted to revisit this project as well, converting the pack into a resource pack for the most recent versions of Dolphin, as well as releasing a substantial update.
